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Legal Analysis Of Copyright Issues In YouTube And Other Social Media Content

IP and Legal Filings

The nature and notion of copyright, as well as a brief overview of social networking sites, have remained the main focus of this research study. The article then turns its attention to how social media culture is violating owners’ copyrights.

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Revisiting Bananas, Duct Tape, Walls, & Copyright–Morford v. Cattelan

Technology & Marketing Law Blog

For example, we must resolve when duct-taping a banana to a wall infringes copyright. This case involves Morford’s 2001 artwork named “Banana and Orange.” The court displayed the respective artworks: Morford sued Cattelan for copyright infringement. The short answer should be “never.” VINDICATED!!!

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Copyright Hygiene for Digital Content Creators

Velocity of Content

In my first post in this series, after discussing the basics of good copyright practice for bloggers (and other creators whose distribution is primarily through social media sites), I went on to look at the DMCA and how it may be seen as a useful first-line-of-defense bit of IP protection for content first appearing on such sites.

Copyright 116
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The 5 Worst Copyright Decisions of 2021

Copyright Lately

The case would have been the perfect opportunity to return the de minimis doctrine to its classic equitable roots, by confirming that the law will not, in fact, concern itself with trifles, even if they are technically violations of copyright law. There’s still time to fix this one, and here’s hoping the court does so.

Copyright 129
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The football game as a copyright work (Part I)

Kluwer Copyright Blog

Given these concerns, Hugenholtz would have been relieved, no doubt, when the CJEU apparently declared that “sporting events cannot be regarded as intellectual creations classifiable as works” within the meaning of Directive 2001/29 on Copyright in the Information Society. Football games, as such, would remain free from copyright.

Copyright 105
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Nintendo’s Actions Demonstrate Our Intellectual Property Laws are Broken

JIPEL Copyright Blog

Melee is a GameCube game that was released in 2001; unlike most competitive esports, Melee was released without any online features. Players rallied against Nintendo’s actions, causing #FreeMelee to trend across social media and throughout the gaming world. While Nintendo has waffled on its support for the Smash Bros.

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Georgios Efstratiadis, CopyrightsWorld: “every creation of any type and format comes with copyright”

CopyrightsWorld

To learn more about this, the Cybernews team has reached out to Georgios Efstratiadis, the CEO of CopyrightsWorld – copyright protection, monitoring, and monetization service. In 2001, I founded the first online music community in Greece (Musicwave. How did the idea of CopyrightsWorld come to life? What has the journey been like?